gray skies, Dark waters
'Gray Skies, Dark Waters' makes wise use of the adventure genre in its exploration of loss and grief.”
- vice games
“The amazing art style... is wholly unique. Every single screen, piece of furniture, backdrop, and prop is crafted with a definite sense of direction within the world.”
-Guy Logic Gaming
The story behind Gray Skies, Dark Waters
I began writing the narrative that would become Gray Skies, Dark Waters when I was a sophomore at the University of Virginia. Along with one of my classmates, Abigail Goetman-Pickering, I founded Green Willow Games and ran a successful Kickstarter. During the rest of my time at UVA, I wrote all the game’s dialogue and narrative systems. Abigail produced and programmed the game. Between the two of us, we managed a large cast of independent contractors, including artists, voice actors, and musicians.
A year after I graduated, Abigail and I released Gray Skies, Dark Waters to positive critical reception.
Creative director: Elizabeth Ballou. Producer/programmer: Abigail Goetman-Pickering.